Two years ago, at a meeting on science and education, Center for Healthy Minds Founder Richard Davidson challenged video game manufacturers to develop games that emphasize kindness and compassion instead of violence and aggression.
With a grant from the Bill & Melinda Gates Foundation, the University of Wisconsin–Madison professor is now answering his own call. With Kurt Squire, an associate professor in the School of Education and director of the Games+Learning+Society Initiative, Davidson received a $1.39 million grant this spring to design and rigorously test two educational games to help 8th graders develop beneficial social and emotional skills – empathy, cooperation, mental focus and self-regulation.
“By the time they reach the 8th grade, virtually every middle-class child in the Western world is playing smartphone apps, video games and computer games,” says Davidson, the William James and Vilas Research Professor of Psychology and Psychiatry at UW–Madison. “Our hope is that we can use some of that time for constructive purposes and take advantage of the natural inclination of children of that age to want to spend time with this kind of technology.”
The project grew from the intersection of Davidson’s research on the brain bases of emotion, Squire’s expertise in educational game design, and the Gates Foundation’s interest in preparing U.S. students for college readiness-possessing the skills and knowledge to go on to post-secondary education without the need for remediation.
“Skills of mindfulness and kindness are very important for college readiness,” Davidson explains. “Mindfulness, because it cultivates the capacity to regulate attention, which is the building block for all kinds of learning; and kindness, because the ability to cooperate is important for everything that has to do with success in life, team-building, leadership and so forth.”
He adds that social, emotional and interpersonal factors influence how students use and apply their cognitive abilities.