“This study illustrates that changes in objective measures of brain function and behavior are achievable with relatively short amounts of practice on a novel video game,” says Richard Davidson, co-author on the paper and the William James and Vilas Professor of Psychology and Psychiatry. “Video games may be a powerful medium for training attention and other positive qualities in teenagers and even small amounts of practice induce neuroplastic changes.”
The project reflects a larger trend toward developing games for the greater good, says Constance Steinkuehler, a professor of informatics at UC–Irvine, who led the creation of the game while at UW–Madison.
“Games for impact have entered the mainstream, affecting both consumers and the industry,” she says. “Good designs and solid research move not only players but also future designers as well. This work lays a great foundation for wellness interventions for kids.”
The game, originally developed for research, is not supported for public use at this time.
The research was funded by a grant from the Bill & Melinda Gates Foundation.
-Marianne Spoon